If you take the "`joy.ry`" bit, which is Right Stick Y-axis(up/down), and place that in a spot that would be for example `joy.a`, or A button on Xbox controllers, it will now work with an axis. I used to use this for engaging the engine brake non-toggle version when I was experimenting with using a flight stick for extra controls. Bad idea.
Motor Brake: Stopping in traffic or for extreme braking cases on highways etc. Retarder: Coming to a new speed limit, exiting highway, slowing over a long distance (going to a fuel station, parking, etc.) Parking Brake: Stay still at traffic lights, parked, only for when I won't need to move for a bit. REAL Brakes ('S' or 'Down arrow key
It contains varieties of transmissions with retarder and without retarder. SOUNDS: Air brakes, engine sounds, reverse In Euro Truck Simulator 2 it’s easy to
Truck: Scania S. Engine: 770 hp. Ingame display: 66.0/100km. Distance Travelled: 239 km. Fuel Consumed: 159.3 L. Note: 3km distance from garage to job that may alter ingame display results a small bit. If my calculations are correct, fuel consumption is 66.5/100km which seems to be accurate enough. It would be great if there was a 2 or 3 km/h tolerance option in addition to the current options. edit. As a workaround, you can set a custom CC tolerance from the config.cfg file located in C:\Users\\Documents\Euro Truck Simulator 2\profiles\. Just change the value of g_cruise_control_smart to the km/h value you want. There are two ways to operate a retarder - the way you have described where it turns on automatically, and manual use. You can define a key to use it when you want to slow down for traffic lights etc. The three settings are basically the amount of retardation. Mike (Kiwmike7) [ external image ] 2 posts • Page 1 of 1
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euro truck simulator 2 retarder how to use